using System;
using System.IO;

namespace NAudio.SoundFont {
	class ModulatorBuilder : StructureBuilder<Modulator> {
        public override Modulator Read(BinaryReader br)
        {
			Modulator m = new Modulator();
			m.SourceModulationData = new ModulatorType(br.ReadUInt16());
			m.DestinationGenerator = (GeneratorEnum) br.ReadUInt16();
			m.Amount = br.ReadInt16();
			m.SourceModulationAmount = new ModulatorType(br.ReadUInt16());
			m.SourceTransform = (TransformEnum) br.ReadUInt16();
			data.Add(m);
			return m;
		}

        public override void Write(BinaryWriter bw, Modulator o)
        {			
			//Zone z = (Zone) o;
			//bw.Write(p.---);
		}

		public override int Length {
			get {
				return 10;
			}
		}

		public Modulator[] Modulators
		{
			get
			{
				return data.ToArray();
			}
		}
	}
}